Rank 2: Generate 1 combat enhancing chem every 50 minutes. With Wastelander's new craftable legendary weapons, this perk has become an even stronger choice than before. Legendary Perception, much like Legendary Agility, is probably one that you either have maxed or very few points. This one seems like a no-brainer for any melee build. Perk Points cap at 15. 15% chance harvesting flora grants 3 HP a second and +30 DR to the team. A tiered perk, it allows the player to take 10% less damage and gain 10% faster AP regeneration. Survival Shortcut grants survival chems every twenty to thirty minutes, depending on your rank. Enemies killed with a thrown explosive have a 30% chance to explode. +1 AGI and +1 AGI Perk Points. Bethesda Game Studios, the creators of Skyrim and Fallout 4, welcome you to Fallout 76, the online prequel where every surviving human is a real person. Tank Killer grants rifles a massive amount of armor penetration and a great chance to stagger. Rank 3: +3 CHA and +3 CHA Perk Points. +2 LCK and +2 LCK Perk Points. Rank 2: +2 INT and +2 INT Perk Points. Restore 4 HP and 4 AP per second for 15 secs after blocking. Take 20% less ranged damage when wearing full heavy armor. When you down an enemy with a thrown explosive like a Molotov or a grenade, there is a chance it will explode. Maybe it’s possible to have the buff these chems provide indefinitely. Enemies killed with a thrown explosive have a 23% chance to explode. Perk Points cap at 15. Perk Points cap at 15. I assume that this effect is similar to the other explosion perks. Perk Points cap at 15. Perk Points cap at 15. Rank 3: +150 Poison Damage Resist when wearing a matching set of armor. Rank 3: Ranged sneak damage increases damage to target by 30% for 60 seconds. +100 Poison Damage Resist when wearing a matching set of armor. Fallout 76 Legendary Weapons that are also (Unique Weapons) will be covered in this page.Legendary weapons are weapons with extremely strong bonuses. Rank 1: Produce 50% more rounds when crafting ammunition. Legendary Perception gives additional Perception and matching perk points as well. +3 PER and +3 PER Perk Points. The radiation one looks OP and can negate the use of one of the endurance cards. Some synergies out there could make it possible to exist a lot more easily in nuke zones without a rad suit or Chinese Stealth Armor. +1 PER and +1 PER Perk Points. Up to a max of 5. +3 Lockpick and Hacking skills. +50 Fire Damage Resist when wearing a matching set of armor. Work together, or not, to survive. Rank 1: Enemies take 10% more damage when they attack you, if you’re on a team. Rank 1: Generate 1 survival aiding chem every 30 minutes. In the case of the former, this won’t be helpful. Rank 4: Ranged sneak damage increases damage to target by 40% for 60 seconds. Fallout 76 Best Perks To Start With And Level Up (Top 10 Perks) The Best Fallout 76 Perks To Start Out With There is a variety of perk cards you can acquire while leveling up in Appalachia. Have to be level 50. It will grant poison damage resist when you’re wearing a matching set of armor. Rank 4: +5 PER and +5 PER Perk Points. Retribution has changed a lot since we saw it originally on the PTS. Enemies killed with a thrown explosive have a 20% chance to explode. Legendary (Special Stat): Amazing for those who need more perk card space in their build, granting up to 5 additional perk card slots for your build for the corresponding special (Strength, Endurance, Luck, etc. PTS Spoilers based upon Datamine: Electric Absorption restoring health in addition to restoring fusion core charge is definitely intended based …